Description
Comments
Between the kicking music, the fantastic anime-like visuals and animations, and the sheer fun of watching a round kitty cat power suck sushi make up for a lot. Not the greatest game around, but one of the most entertaining time-wasters imaginable. Surreal, silly mayhem in 15 levels. Just the sort of thing to put a smile on your face and brighten up your day.
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- 1
V2Blast
• February 25, 2010 7:16 PM
Pretty short game, but it's fun for the time that it lasts. Because of the various level designs (and the shortness), it doesn't really get repetitive. Awesome upbeat music by Kevin MacLeod (how many games has he done the music for?).
And it's obvious by the end that the pink cat is
stuffed
. Then again, by the end, so is the blue one (though in a different sense :P).
Also, NOM NOM NOM SUSHI CAT IS HUNGRY
apoetalone
• February 25, 2010 7:39 PM
Islander
• February 25, 2010 7:40 PM
Dweasel, the same thing happened to me. I had to restart the game (it will save the levels). I actually had to maneuver so that the cats didn't eat too much sushi on each turn this time. I started down the middle with the cannon and shot straight down to the bins, that took about 5 or 6 off the screen.
onizuka78
• February 25, 2010 10:42 PM
This is a great game! Way too short in my opinion, I could have played all night. I'm a big pachinko fan so this is right up my alley. Also the music and artwork were nice. The theme song is really good and I love the cute cat animation! The story is cute but way too predictable. :P Good level design. The middle half of the game has a terrible color scheme though. Hope they make a sequel! OFFICIAL UNOFFICIAL SCORE: 7/10
jolson42
• February 25, 2010 11:09 PM
On the level with six spinning pink bars, I tried to get the special vacuum sushi for a while, but gave up after about ten minutes. I didn't believe my luck when I got it first drop after that!
Islander & Dweasel: You don't need to reset the game; there's a retry level button in the panel on the right.
AaronzDad
• February 25, 2010 11:51 PM
Sylocat
• February 25, 2010 11:54 PM
OverZealous
• February 26, 2010 12:15 AM
I'm pretty sure my cats, after dinner, would say "FULLY BELLY ACHIEVED", and then bounce around the house like Sushi Cat.
However, they don't speak, so they just bounce around the house. :-)
I love the game. I wouldn't mind another dozen levels, even without more story. But it's a perfect bite-sized game as it is.
grinnyp
• February 26, 2010 10:17 AM
obtusegoose
• February 26, 2010 10:48 AM
Adramelech
• February 26, 2010 3:02 PM
spycat811
• February 26, 2010 5:49 PM
trish916
• February 26, 2010 10:07 PM
Shudog
• February 27, 2010 8:15 PM
Dweasel et al: I'm stuck at 13 and I don't think it's physically possible to collect my sushi, haha. Screencap:
http://img.photobucket.com/albums/v126/shusu/play/0400f4d9.png
I think the bottom round thing is going too slowly to force it down or bounce it up. If there's a chance to squeeze it down, it's got to be going at a different rate. ...WAIT. Power of the post. I take it back. I missed it, too! I think it rolled into a lower balcony, and finally got under a flower pot. Crazy. That took half an hour.
The ending
is disturbingly fetishistic, huh?
Would be more addictive if replaying levels auto-advanced to next level.
Sands • February 27, 2010 10:51 PM
I am getting really tired of waiting for my way too fat cat to get through the little gaps in level 13. Other than the aggrivation of getting stuck, this is a wonderful game. Way cheery and cute animation. The music and different types of sushi were fun. I think my favorite touch was the dragon cannon.
tarteaucitron
• February 28, 2010 12:06 PM
Lovely game that is just the right size for a casual bite of entertainment and relaxation. Love the muted colour scheme. The problem is playing it makes me hungry for sushi.
I also like how the over-sized feline ball realistically behaves like a heavy mass and plops right into the bin without bouncing back up too much.
Alicia • March 1, 2010 6:49 AM
My cat's stuck...lvl 13 :( Decided to leave the game on and hopefully it'll get thru after I've eaten my own dinner.
Acidifiers
• March 2, 2010 2:26 AM
This game does really goes to show how much a little spit and polish can do to make a game so much more fun (and so much more adorable). Super cute cat, super cute animations, super boing-ey physics too! They need to to sell Sushi-Cat plushies or something. They'd make a fortune. I just want to hug my computer screen when I play this game.
I spent a while laughing creepily to myself on one of the levels, whenever the cat was squushed between the moving platforms and made into a pancake with an eyeball. I found it a little odd that, for instance, squishing Sushi-Cat from the left and right didn't make him expand up and down. But in the whole game, that really wasn't anywhere near the issue.
Sadly, and to quote the words of the review: "Once you've dropped the cat, it's all up to gravity and random chance, as there's no way to control the descent other than picking the right spot to release him from." That's the bit really ruined it for me. Once the humor and uber-cuteness wore thin, I didn't feel like there was any real puzzle for me to solve.
Shadowed Light
• March 2, 2010 3:34 AM
hmm. i liked the theme song, so i thought i'd do a bit of searching around. I couldn't find anything by DJCUTMAN for this song. and I happened to find it on newgrounds! :O under a guy named Chris Davidson.
If anyone else is a huge nerd like me and likes to listen to chiptune, you can download it here.
http://www.newgrounds.com/audio/listen/277599
Kat • March 6, 2010 3:21 PM
I found that when your cat gets stuck on that level (as in all the sushi ate in one drop), clicking on the quality of the graphics (the Q button) will slightly alter the edges of the obstacles.
Cycle through at periods where you see the cat in a loop, and you will eventually get the cat to fall through.
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