- Title: Total War: WARHAMMER III
- Release Date: February 17, 2022
- Developer: CREATIVE ASSEMBLY, Feral Interactive
- Publisher: SEGA, Feral Interactive
This is a repository of all the starting traits for Lords and Heroes in WH3.
WORK IN PROGRESS
Generic Traits
Trait
Effect
Applies to
Aggressive
Charge bonus: +8
Weapon strength: +10%
Hero, Lord
Confident
Leadership: +10
Leadership: +2 (all units in army)
Hero, Lord
Cunning
Ambush success chance: +10% (armies in local owned region)
Enables poison attacks
Hero, Lord
Disciplined
Leadership: +2 (all units in army)
Melee Attack: +2 (all units in army)
Hero, Lord
Fleet-Footed
Speed: +20%
Attribute: Strider
Hero, Lord
Intelligent
Ambush defence chance: +10%
Hero self-defence: +5% chance of wounding aggressors
Hero, Lord
Knowledgeable
Character experience gain: +15%
Hero
Perceptive
Magic item drop chance: +15%
Campaign line of sight: +10%
Hero, Lord
Strategist
Campaign movement range: +5%
Hero, Lord
Strong
Armour: +15
Melee attack: +5
Weapon strength: +10%
Hero, Lord
Tactician
Character’s aura leadership effect: +4
Leadership aura size: +25%
Hero, Lord
Tough
Armour: +25
Melee defence: +5
Hero, Lord
Weapon Master
Armour-piercing weapon damage: +35
Melee attack: +8
Hero, Lord
Beastmen Traits
Hero & Lord – Not Complete
Trait
Effect
Applies to
Nurgle’s Foul Stink
Enemy leadership: -4 (local region)
Hero, Lord
Torment Utterances
Income from raiding: +20% (Lord’s army)
Income from razing settlements: +10% (Lord’s army)
Lord
Unsated Bloodthirst
Weapon strenth: +10% for Minotaur units (all units in army)
Hero, Lord
Bretonnia Traits
Hero & Lord – Not Complete
Trait
Effect
Applies to
Honourable
Chivalry: +2 per turn
Leadership: +10
Prophetess
Intelligent
Chivalry: +2 per turn
Hero self-defence: +5% chance of wounding aggressors
Ambush defence chance: +10% (Lord’s army)
Prophetess
Magnanimous
Chivalry: +2 per turn
Income from all buildings: +5% (local region)
Prophetess
Melancholic
Chivalry: +2 per turn
Hero self-defence: -5% chance of wounding aggressors
Control: -1 (local enemy province)
Prophetess
Phlegmatic
Chivalry: +2 per turn
Control: +1
Campaign line of sight: +5%
Prophetess
Sanguine
Chivalry: +2 per turn
Melee attack+ 6
Enemy Hero action success chance: -3%
Prophetess
Uncompromising
Chivalry: +2 per turn
Hero self-defence: +10% chance of wounding aggressors
Prophetess
Virtue of Audacity
Chivalry: +4 per turn
Weapon strength: +15%
Paladin, Lord
Virtue of Confidence
Chivalry: +4 per turn
Melee defence: +10
Paladin, Lord
Virtue of Duty
Chivalry: +4 per turn
Leadership: +8 for Knight units (all units in army)
Paladin, Lord
Virtue of Heroism
Chivalry: +4 per turn
Bonus vs Large: +12
Paladin, Lord
Virtue of Ideal
Chivalry: +4 per turn
Melee attack: +5
Melee defence: +5
Paladin, Lord
Virtue of Impetuous Knight
Chivalry: +4 per turn
Speed: +20%
Paladin, Lord
Virtue of Joust
Chivalry: +4 per turn
Charge bonus: +25%
Paladin, Lord
Virtue of Knightly Temper
Chivalry: +4 per turn
Melee attack: +10
Paladin, Lord
Virtue of Penitent
Chivalry: +4 per turn
Ward save: 5%
Paladin, Lord
Virtue of Stoicism
Chivalry: +4 per turn
Leadership: +10
Paladin, Lord
Dwarfs Traits
Hero & Lord – Complete
Trait
Effect
Applies to
Ancestral Blood – Grimnir
Melee defence: +5
Melee attack: +5
Physical resistance: 5%
Hero, Lord
Ancestral Blood – Grungni
Research rate: +5%
Construction cost: -15% for all buildings (local region)
Hero, Lord
Ancestral Blood – Valaya
Ward save: 5%
Enemy Hero action success chance: -20%
Hero, Lord
Empire Traits
Hero & Lord – Complete
Trait
Effect
Applies to
Imperious
Charge bonus: +10%
Leadership: +10
Hero, Lord
Monster Hunter
Bonus vs Large: +6
Hero, Lord
Monster Tracker
Campaign movement range: +5%
Campaign line of sight: +10%
Hero, Lord
Noble
Construction time: -25% for all buildings (local region)
Income for all buildings: +10% (local region)
Hero, Lord
Regal
Control: +4 (local province)
Leadership aura size: +25%
Hero, Lord
Greenskin Traits
Hero & Lord – Complete
Trait
Effect
Applies to
Bragga
Leadership: +5
Leadership aura size: +35%
Hero, Lord
Big Bully
Recruitment cost: -10% for Big ‘Uns and Black Orc units (own army)
Recruit rank: +1 for Big ‘Uns and Black Orc units (own army)
Hero, Lord
Mushroom-Addicted
Upkeep: -15% for Goblin and Night Goblin units
Hero, Lord
Serial Danca
Passive ability: Frenzy
Hero, Lord
Tortura
Control: -3 (local enemy province)
Base weapon damage: +35
Hero, Lord
Norsca
Hero & Lord – Not Complete
Trait
Effect
Applies to
Diabolic Splendour
Leadership aura size: +40%
Lord
Misshapen
Enemy leadership: -5 (local region)
Lord
Sanguine
Melee attack: +6
Enemy Hero action success chance: -3%
Hero
Stupid
Charge bonus: +10%
Hero, Lord
Uncompromising
Hero self-defence: +10% chance of wounding aggressors
Lord
Vampire Counts
Hero & Lord – Complete
Trait
Effect
Applies to
Dark Majesty
Character’s aura leadership effect: +3
Leadership aura size: +20%
Hero, Lord
Devious
Hero action cost: -10% (Heroes in local province)
Hero action success chance: +5% (Heroes in local province)
Hero
Dread Incarnate
Enemy leadership: -4 (enemy armies in local province)
Attribute: Causes Terror
Hero, Lord
Lore Keeper
Winds of Magic power reserve: +1 per turn (own army)
Winds of Magic power reserve capacity: +8 (own army)
Hero, Lord
Master of the Black Arts
Miscast base chance: -10% for all spellcasters (local region)
Bound spell: Spirit Leech
Hero, Lord
Author’s note: Dark Majesty is a worse Tactician.
Warriors of Chaos
Hero & Lord – Not Complete
Trait
Effect
Applies to
Dark Fury
Charge bonus: +35
Vigour loss reduction: -25%
Lord
Diabolic Splendour
Leadership aura size: +40%
Lord
Evil Eyeball
Campaign line of sight: +25%
Ambush defence chance: +10% (own army)
Lord
Iron Skin
Armour: +25
Unit mass: +25%
Lord
Scaled Skin
Missile resistance: 25%
Physical resistance: 5%
Lord
Unearthly Reflexes
Speed: +15%
Melee defence: +8
Lord
Wood elves
Hero & Lord – Not Complete
Trait
Effect
Applies to
Ariel’s Chosen
Winds of Magic power reserve change: +10% when increasing
Melee attack: +8 during forest battle (own army)
Hero, Lord
Talon of Kurnous
Range: +15% (Lord’s army)
Lord
Treeman – Not Complete
Annoyance of Netlings
Campaign movement speed: -10% (enemy armies in local province)
Passive ability: Annoyance of Netlings
Treeman
Befuddlement of Mischief
Ambush success chance: +20% (own army)
Ability: Befuddlement of Mischief
Treeman
Cluster of Radiants
Winds of Magic cost: +2 for all enemy spells (enemy armies in local province)
Passive ability: Cluster of Radiants
Treeman
Lamentation of Despairs
Ward save: 10%
Ability: Lamentation of Despairs
Treeman
Murder of Spites
Weapon strenth: +15%
Enables poison attacks
Passive ability: Murder of Spites
Treeman
Muster of Malevolents
Control: -5 (local enemy province)
Ability: Muster of Malevolents
Treeman
Pageant of Shrikes
Armour-piercing weapon damage: +50
Ability: Pageant of Shrikes
Treeman
Resplendence of Luminescents
Spell resistance: -25% (enemy armies in local province)
Passive ability: Resplendence of Luminescents
Treeman
Dark elves
Hero & Lord – Complete
Trait
Effect
Applies to
Cruel
Income from raiding: +10% (Lord’s army)
Income from sacking settlements: +5% (Lord’s army)
Hero, Lord
Malevolent
Leadership aura size: +25% when attacking
Hero, Lord
Malicious
Construction cost: -40% for Cult of Khaine/Pleasure (local region)
Hero recruit rank: +2 for Death Hags (local province)
Hero, Lord
Spiteful
Melee attack: +3 (all units in army)
Weapon strength: +5% (all units in army)
Master, Lord
Vicious
Melee attack: +3
Melee defence: +3
Hero, Lord
High Elves
Hero & Lord (60) – Not Complete
Trait
Effect
Applies to
Adept
Unit experience gain per turn: +250 (Lord’s army)
Prince
Administrator
Construction cost: -15% for all buildings (local province)
Construction time: -20% for all buildings (local province)
Archmage
Conductor
Winds of Magic power reserve change: +10% when increasing
Overcast spell: Urannon’s Thunderbolt Upgraded
Miscast base chance: -15%
Archmage
Dangerous
Charge bonus: +30
Melee attack: +10
Enables sundering attacks
Prince
Incendiary
Melee attack: +10
Melee defence: +10
Weapon strength: +100%
Charge bonus: +100
Enables flaming attacks
Archmage
Limber
Speed: +30%
Melee defence: +20
Ability: Slippery
Archmage
Negator
Overcast spell: The Enfeebling Foe Upgraded
Overcast spell: Melkoth’s Mystifying Miasma Upgraded
Archmage
Protected
Spell resistance: 20%
Missile resistance: 20%
Passive ability: Guardian
Archmage
Protective
Overcast spell: Glittering Robe Upgraded
Overcast spell: Transmutation of Lead Upgraded
Archmage
Punitive
Hero self-defence: +15% chance of wounding aggressors
Missile strength: +10% for Archers, Lothern Sea Guard, Ellyrian Reaver Archers, Shadow Warriors, Shadow-walkers, Sisters of Avelorn and Chariot units (Lord’s army)
Missile resistance: -10% (enemy armies in region)
Princess
Vigilant
Campaign line of sight: +100%
Ambush success chance: +30%
Enemy Hero action success chance: -25% (enemy characters in region)
Princess
Lizardmen
Hero & Lord – Not Complete
Arrogant
Charge bonus: +10
Attribute: Immune to Psychology
Lord
Pompous
Enemy leadership: -4 (local region)
Hero
Uncompromising
Hero self-defence: +15% chance of wounding aggressors
Hero
Skaven
Hero & Lord – Complete
Trait
Effect
Applies to
Sharp Claws
Charge bonus: +4
Weapon strength: +5%
Hero, Lord
Sharp Teeth
Armour-piercing weapon damage: +5
Melee attack: +3
Hero, Lord
Sneaky
Ambush success chance: +25%
Lord
Warpstone Hoarder
Upkeep: -12% for Warpfire Thrower, Warp Lighting Cannon and Doomwheel units
Hero, Lord
Author’s note: Sharp Claws is a worse Aggressive.
Sharp Teeth is a worse Weapon Master.
Tomb Kings
Hero & Lord – Not Complete
Trait
Effect
Applies to
Cavalry Master
Melee attack: +8 on Skeletal Steed mount
Melee defence: +8 on Skeletal Steed mount
Recruit rank: +1 for Skeletal Horsem*n, Nehekahra Horsem*n, Sepulchral Stalkers and Necropolis Knights units
Prince
Chariot Master
Melee attack: +8 on Skeletal Chariot mount
Melee defence: +8 on Skeletal Chariot mount
Recruit rank: +1 for Skeletal Chariot and Skeletal Archer Chariot units
Prince
Eternal
Physical resistance: 5%
Hero
Imbuer
Recruit rank: +1 for Khemrian Warsphinx and Necrosphinx units (Lord’s army)
Recruit rank: +1 for Ushabti units (Lord’s army)
Necrotect
Infantry Master
Melee attack: +8 when unmounted
Melee defence: +8 when unmounted
Recruit rank: +1 for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen, Skeleton Archers and Tomb Guards units
Prince
Master of Ceremony
Corruption: -2 (local province)
Hero
Proficient Caster
Miscast base chance: -10%
Liche Priest
Scavanger
Magic item drop chance: +3%
Post battle chance of stealing a magic item: +20%
Income from post-battle loot: +10%
Lord
Scorpion Carver
Unit capacity: +2 for Tomb Scorpion
Necrotect
Serpent Carver
Unit capacity: +2 for Sepulchral Stalkers
Necrotect
Treacherous
Melee attack: +5 for Tomb Scorpion units (Lord’s army)
Melee defence: +5 for Tomb Scorpion units (Lord’s army)
Hero action success chance: +5% (Heroes in local province)
Hero
Trustworthy
Diplomatic relations: +5 with all factions
Control: +1 (local province)
Hero
Ushabti Carver
Unit capacity: +1 for Ushabti
Unit capacity: +1 for Ushabti (Great Bow)
Necrotect
Wise
Canopic Jars generated: 2 per turn
Recruit rank: +1 (Hero’s army)
Hero
Wrathful
Bonus vs Infantry: +10
Hero
Vampire Coast
Hero – Complete
Trait
Effect
Applies to
Dark Majesty
Character’s aura leadership effect: +3
Leadership aura size: +20%
Hero
Devious
Hero action cost: -10% (Heroes in local province)
Hero action success chance: +5% (Heroes in local province)
Hero
Dread Incarnate
Enemy leadership: -4 (enemy armies in local province)
Attribute: Causes Terror
Hero
Lore Keeper
Winds of Magic power reserve: +1 per turn (own army)
Winds of Magic power reserve capacity: +8 (own army)
Hero
Master of the Black Arts
Miscast base chance: -10% for all spellcasters (local region)
Bound spell: Spirit Leech
Hero
Author’s note: Same traits as Vampire Counts.
Lord – Complete
Trait
Effect
Applies to
Firestarter
Gain loyalty from razing settlements and winning siege battles
Brute: Extra loyalty gained following a battle
Attrition: +10% when under siege (enemy armies in local region)
Lord
Instigator
Gain loyalty from recruiting and fighting with other pirate Lords in battle
Mastermind: Loyalty decline rate is lowered
Recruit rank: +1 (Lord’s army)
Lord
Intrigant
Gain loyalty from ambush and lighting-strike battles
Mastermind: Loyalty decline rate is lowered
Ambush success chance: +25% (Lord’s army)
Lord
Murderer
Gain loyalty from defeating enemy army and wounding/killing enemy Lords in battle
Brute: Extra loyalty gained following a battle
Enemy leadership: -3 (local region)
Lord
Plunderer
Gain loyalty from sacking and raiding
Brute: Extra loyalty gained following a battle
Income from raiding: +10% (Lord’s army)
Lord
Smuggler
Gain loyalty from constructing pirate coves
Mastermind: Loyalty decline rate is lowered
Income from all buildings: +8% (local region)
Lord
Cathay
Hero & Lord – Complete
Trait
Effect
Applies to
Bureaucrat
Control: +1 local province
Harmony: Yang
Hero, Lord
Crafty
Ambush success chance: +35% armies in local region
Poison attacks
Harmony: Yin
Hero, Lord
Distinguishing Scar
Enemy leadership: -2 local region
Harmony: Yin
Lord
Driven
Leadership: +3
Attribute: Immune to Psychology
Harmony: Yang
Hero
Enlightened
Winds of Magic power reserve change: +8% when increasing
Harmony: Yin
Shugengan
Enured
Armour: +25
Melee defence: +5
Harmony: Yin
Lord
Fervent questionaire
Corruption: -1 local province
Harmony: Yang
Hero, Lord
Fleet of Foot
Speed: +20%
Attribute: Strider
Harmony: Yin
Hero, Lord
Harmoniser
Leadership: +4 when fighting against Deamons of Chaos
Harmony: Yin
Hero, Lord
Irascible
Melee Attack: +5
Harmony: Yang
Lord Magistrate
Lettered
Winds of Magic power reserve change: +5% when increasing
Enemy Winds of Magic power reserve change: -10% when increasing in local region
Harmony: Yang
Hero, Lord
Martial Artist
Melee defence: +4
Harmony: Yang
Hero, Lord
Optimistic
Enemy Hero action success chance: -3%
Melee Attack: +5
Harmony: Yin
Lord Magistrate
Sharp
Magic item drop chance: +15%
Campaign line of sight: +10%
Harmony: Yin
Shugengan
Solid
Armour: +15
Melee Attack: +5
Weapon strength: +10%
Harmony: Yang
Lord
Sure-footed
Leadership: +10
Leadership: +2 for all units in army
Harmony: Yang
Hero, Lord
Strategist
Campaign movement range: +5%
Harmony: Yin
Hero, Lord
Tactician
Leadership aura size: +25%
Character’s aura leadership effect: +4
Harmony: Yang
Hero, Lord
Trained
Leadership: +2 for all units in army
Melee Attack: +2 for all units in army
Harmony: Yin
Hero, Lord
Unyielding
Hero self defence: +10% chance of wounding aggressors
Harmony: Yang
Hero, Lord
Upright
Leadership: +10
Harmony: Yang
Lord Magistrate
Violent
Charge bonus: +8
Weapon strength: +10%
Harmony: Yin
Hero, Lord
Weapon Specialist
Armour-piercing weapon damage: +35
Melee Attack: +8
Harmony: Yin
Hero, Lord
Wise
Hero self defence: +5% chance of wounding aggressors
Ambush defence chance: +10%
Harmony: Yin
Hero, Lord
Author’s note: A lot of these traits are the same as Generic traits but with Yin/Yang.
Caravan Master – Complete
Trait
Effect
Applies to
Artisan
Range: +10% for missile infantry units (Lord’s army)
Caraven Master
Dragon-Blooded
Armour: +20 for Celestial Dragon Guard units (Lord’s army)
Caraven Master
Clandestine
Experience per turn: +25 (Lord’s army)
Caraven Master
Favoured
Physical resistance: +2% (Lord’s army)
Caraven Master
Former Artillery Officer
Ammunition: +20% (Lord’s army)
Caraven Master
Humble-born
Casualty replenishment rate: +9% for Peasant Long Spearmen, Peasant Archers and Peasant Horsem*n (Lord’s army)
Caraven Master
Longma Whisperer
Charge bonus: +12 for Great Longma Riders (Lord’s army)
Caraven Master
Nan-Gau Ties
Armour-piercing missile damage: +15% for Crane Gunner units (Lord’s army)
Caraven Master
Ogre Ally
Allegiance points gained: +5% for alliances with Ogre Kingdoms
Caraven Master
Rough Rider
Weapon strenth: +25% for Peasant Horsem*n, Jade Lancers and Great Longma Riders (Lord’s army)
Caraven Master
Western Idealist
Diplomatic relations: +5 with Empire
Caraven Master
Khorne
Hero & Lord – Complete
Trait
Effect
Applies to
Bad Hat
Khorne corruption: +1
Hero, Lord
Bludgeonous Slaughterer
Weapon strength: +4%
Hero, Lord
Maimer
Melee attack: +3
Weapon strength: +2%
Hero, Lord
Murderer
Casualties captured post-battle: +10% (Lord’s army)
Lord
Serial Killer Instinct
Skulls collected from skull piles: +12%
Hero
Kislev
Hero & Lord – Not Complete
Trait
Effect
Applies to
Judicator
Corruption: -1 (local province)
Patriarch, Lord
Student of Miska
Winds of Magic power recharge change: +8% when increasing
Lord
Strongholder
Melee defence: +5 when in own territory (all units in army)
Patriarch, Lord
Vanguard
Leadership: +4 when fighting against Warriors of Chaos, Deamons of Chaos and Norsca (all units in army)
Patriarch, Lord
Nurgle
Hero & Lord – Not Complete
Trait
Effect
Applies to
Corpulent
Unit mass: +15%
Hero, Lord
Infectious
Control: -3 (local enemy province)
Hero, Lord
Ogre Kingdoms
Hero & Lord – Not Complete
Trait
Effect
Applies to
Big Daddy
Charge bonus: +3
Hero, Lord
Farter
Speed: +4%
Hero, Lord
Flabby
Unit mass: +15%
Hero, Lord
Slaanesh
Hero & Lord – Complete
Trait
Effect
Applies to
Depraver
Slaanesh corruption: +1
Hero, Lord
Enslaver
Casualties captured post-battle: +10% (Lord’s army)
Lord
Perfectionist
Seduce Units budget: +8% (Lord’s army)
Lord
Siren
Summon Disciple Army size: +8% (Lord’s army)
Lord
Sleek
Speed: +4% (Hero’s Army)
Hero
Tzeentch
Hero & Lord – Complete
Trait
Effect
Applies to
Baffler
Miscast base chance: -8%
Lord
Channeller
Chance of Winds of Magic increasing in strength when changing: +10%
Lord
Concatenator
Winds of Magic power reserve change: +10% when increasing
Lord
Corrupter
Tzeentch corruption: +1
Hero, Lord
Keymaster
Barrier replenishment rate: +10% (Hero’s army)
Hero
Pinioned
Campaign movement range: +6%
Hero, Lord
That's everything we are sharing today for this Total War: WARHAMMER III guide. This guide was originally created and written by cernodan. In case we fail to update this guide, you can find the latest update by following this link.