Total War: WARHAMMER III - Ultimate Traits Guide (2024)

Total War: WARHAMMER III - Ultimate Traits Guide (1)

Posted on 09/01/2022

By cernodan

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Total War: WARHAMMER III - Ultimate Traits Guide (2)

  • Title: Total War: WARHAMMER III
  • Release Date: February 17, 2022
  • Developer: CREATIVE ASSEMBLY, Feral Interactive
  • Publisher: SEGA, Feral Interactive

This is a repository of all the starting traits for Lords and Heroes in WH3.
WORK IN PROGRESS

Generic Traits

Trait

Effect

Applies to

Aggressive

Charge bonus: +8
Weapon strength: +10%

Hero, Lord

Confident

Leadership: +10
Leadership: +2 (all units in army)

Hero, Lord

Cunning

Ambush success chance: +10% (armies in local owned region)
Enables poison attacks

Hero, Lord

Determined

Leadership: +3
Attribute: Immune to Psychology

Hero, Lord

Disciplined

Leadership: +2 (all units in army)
Melee Attack: +2 (all units in army)

Hero, Lord

Fleet-Footed

Speed: +20%
Attribute: Strider

Hero, Lord

Intelligent

Ambush defence chance: +10%
Hero self-defence: +5% chance of wounding aggressors

Hero, Lord

Knowledgeable

Character experience gain: +15%

Hero

Perceptive

Magic item drop chance: +15%
Campaign line of sight: +10%

Hero, Lord

Strategist

Campaign movement range: +5%

Hero, Lord

Strong

Armour: +15
Melee attack: +5
Weapon strength: +10%

Hero, Lord

Tactician

Character’s aura leadership effect: +4
Leadership aura size: +25%

Hero, Lord

Tough

Armour: +25
Melee defence: +5

Hero, Lord

Weapon Master

Armour-piercing weapon damage: +35
Melee attack: +8

Hero, Lord

Beastmen Traits

Hero & Lord – Not Complete

Trait

Effect

Applies to

Nurgle’s Foul Stink

Enemy leadership: -4 (local region)

Hero, Lord

Torment Utterances

Income from raiding: +20% (Lord’s army)
Income from razing settlements: +10% (Lord’s army)

Lord

Unsated Bloodthirst

Weapon strenth: +10% for Minotaur units (all units in army)

Hero, Lord

Bretonnia Traits

Hero & Lord – Not Complete

Trait

Effect

Applies to

Honourable

Chivalry: +2 per turn
Leadership: +10

Prophetess

Intelligent

Chivalry: +2 per turn
Hero self-defence: +5% chance of wounding aggressors
Ambush defence chance: +10% (Lord’s army)

Prophetess

Magnanimous

Chivalry: +2 per turn
Income from all buildings: +5% (local region)

Prophetess

Melancholic

Chivalry: +2 per turn
Hero self-defence: -5% chance of wounding aggressors
Control: -1 (local enemy province)

Prophetess

Phlegmatic

Chivalry: +2 per turn
Control: +1
Campaign line of sight: +5%

Prophetess

Sanguine

Chivalry: +2 per turn
Melee attack+ 6
Enemy Hero action success chance: -3%

Prophetess

Uncompromising

Chivalry: +2 per turn
Hero self-defence: +10% chance of wounding aggressors

Prophetess

Virtue of Audacity

Chivalry: +4 per turn
Weapon strength: +15%

Paladin, Lord

Virtue of Confidence

Chivalry: +4 per turn
Melee defence: +10

Paladin, Lord

Virtue of Duty

Chivalry: +4 per turn
Leadership: +8 for Knight units (all units in army)

Paladin, Lord

Virtue of Heroism

Chivalry: +4 per turn
Bonus vs Large: +12

Paladin, Lord

Virtue of Ideal

Chivalry: +4 per turn
Melee attack: +5
Melee defence: +5

Paladin, Lord

Virtue of Impetuous Knight

Chivalry: +4 per turn
Speed: +20%

Paladin, Lord

Virtue of Joust

Chivalry: +4 per turn
Charge bonus: +25%

Paladin, Lord

Virtue of Knightly Temper

Chivalry: +4 per turn
Melee attack: +10

Paladin, Lord

Virtue of Penitent

Chivalry: +4 per turn
Ward save: 5%

Paladin, Lord

Virtue of Stoicism

Chivalry: +4 per turn
Leadership: +10

Paladin, Lord

Dwarfs Traits

Hero & Lord – Complete

Trait

Effect

Applies to

Ancestral Blood – Grimnir

Melee defence: +5
Melee attack: +5
Physical resistance: 5%

Hero, Lord

Ancestral Blood – Grungni

Research rate: +5%
Construction cost: -15% for all buildings (local region)

Hero, Lord

Ancestral Blood – Valaya

Ward save: 5%
Enemy Hero action success chance: -20%

Hero, Lord

Empire Traits

Hero & Lord – Complete

Trait

Effect

Applies to

Imperious

Charge bonus: +10%
Leadership: +10

Hero, Lord

Monster Hunter

Bonus vs Large: +6

Hero, Lord

Monster Tracker

Campaign movement range: +5%
Campaign line of sight: +10%

Hero, Lord

Noble

Construction time: -25% for all buildings (local region)
Income for all buildings: +10% (local region)

Hero, Lord

Regal

Control: +4 (local province)
Leadership aura size: +25%

Hero, Lord

Greenskin Traits

Hero & Lord – Complete

Trait

Effect

Applies to

Bragga

Leadership: +5
Leadership aura size: +35%

Hero, Lord

Big Bully

Recruitment cost: -10% for Big ‘Uns and Black Orc units (own army)
Recruit rank: +1 for Big ‘Uns and Black Orc units (own army)

Hero, Lord

Serial Danca

Passive ability: Frenzy

Hero, Lord

Tortura

Control: -3 (local enemy province)
Base weapon damage: +35

Hero, Lord

Norsca

Hero & Lord – Not Complete

Trait

Effect

Applies to

Diabolic Splendour

Leadership aura size: +40%

Lord

Misshapen

Enemy leadership: -5 (local region)

Lord

Sanguine

Melee attack: +6
Enemy Hero action success chance: -3%

Hero

Stupid

Charge bonus: +10%

Hero, Lord

Uncompromising

Hero self-defence: +10% chance of wounding aggressors

Lord

Vampire Counts

Hero & Lord – Complete

Trait

Effect

Applies to

Dark Majesty

Character’s aura leadership effect: +3
Leadership aura size: +20%

Hero, Lord

Devious

Hero action cost: -10% (Heroes in local province)
Hero action success chance: +5% (Heroes in local province)

Hero

Dread Incarnate

Enemy leadership: -4 (enemy armies in local province)
Attribute: Causes Terror

Hero, Lord

Lore Keeper

Winds of Magic power reserve: +1 per turn (own army)
Winds of Magic power reserve capacity: +8 (own army)

Hero, Lord

Master of the Black Arts

Miscast base chance: -10% for all spellcasters (local region)
Bound spell: Spirit Leech

Hero, Lord

Author’s note: Dark Majesty is a worse Tactician.

Warriors of Chaos

Hero & Lord – Not Complete

Trait

Effect

Applies to

Dark Fury

Charge bonus: +35
Vigour loss reduction: -25%

Lord

Diabolic Splendour

Leadership aura size: +40%

Lord

Evil Eyeball

Campaign line of sight: +25%
Ambush defence chance: +10% (own army)

Lord

Iron Skin

Armour: +25
Unit mass: +25%

Lord

Scaled Skin

Missile resistance: 25%
Physical resistance: 5%

Lord

Unearthly Reflexes

Speed: +15%
Melee defence: +8

Lord

Wood elves

Hero & Lord – Not Complete

Trait

Effect

Applies to

Ariel’s Chosen

Winds of Magic power reserve change: +10% when increasing
Melee attack: +8 during forest battle (own army)

Hero, Lord

Talon of Kurnous

Range: +15% (Lord’s army)

Lord

Treeman – Not Complete

Annoyance of Netlings

Campaign movement speed: -10% (enemy armies in local province)
Passive ability: Annoyance of Netlings

Treeman

Befuddlement of Mischief

Ambush success chance: +20% (own army)
Ability: Befuddlement of Mischief

Treeman

Cluster of Radiants

Winds of Magic cost: +2 for all enemy spells (enemy armies in local province)
Passive ability: Cluster of Radiants

Treeman

Lamentation of Despairs

Ward save: 10%
Ability: Lamentation of Despairs

Treeman

Murder of Spites

Weapon strenth: +15%
Enables poison attacks
Passive ability: Murder of Spites

Treeman

Muster of Malevolents

Control: -5 (local enemy province)
Ability: Muster of Malevolents

Treeman

Pageant of Shrikes

Armour-piercing weapon damage: +50
Ability: Pageant of Shrikes

Treeman

Resplendence of Luminescents

Spell resistance: -25% (enemy armies in local province)
Passive ability: Resplendence of Luminescents

Treeman

Dark elves

Hero & Lord – Complete

Trait

Effect

Applies to

Cruel

Income from raiding: +10% (Lord’s army)
Income from sacking settlements: +5% (Lord’s army)

Hero, Lord

Malevolent

Leadership aura size: +25% when attacking

Hero, Lord

Malicious

Construction cost: -40% for Cult of Khaine/Pleasure (local region)
Hero recruit rank: +2 for Death Hags (local province)

Hero, Lord

Spiteful

Melee attack: +3 (all units in army)
Weapon strength: +5% (all units in army)

Master, Lord

Vicious

Melee attack: +3
Melee defence: +3

Hero, Lord

High Elves

Hero & Lord (60) – Not Complete

Trait

Effect

Applies to

Adept

Unit experience gain per turn: +250 (Lord’s army)

Prince

Administrator

Construction cost: -15% for all buildings (local province)
Construction time: -20% for all buildings (local province)

Archmage

Conductor

Winds of Magic power reserve change: +10% when increasing
Overcast spell: Urannon’s Thunderbolt Upgraded
Miscast base chance: -15%

Archmage

Dangerous

Charge bonus: +30
Melee attack: +10
Enables sundering attacks

Prince

Entrepreneur

Income from all buildings: +15% (local region)

Archmage

Incendiary

Melee attack: +10
Melee defence: +10
Weapon strength: +100%
Charge bonus: +100
Enables flaming attacks

Archmage

Limber

Speed: +30%
Melee defence: +20
Ability: Slippery

Archmage

Negator

Overcast spell: The Enfeebling Foe Upgraded
Overcast spell: Melkoth’s Mystifying Miasma Upgraded

Archmage

Protected

Spell resistance: 20%
Missile resistance: 20%
Passive ability: Guardian

Archmage

Protective

Overcast spell: Glittering Robe Upgraded
Overcast spell: Transmutation of Lead Upgraded

Archmage

Punitive

Hero self-defence: +15% chance of wounding aggressors
Missile strength: +10% for Archers, Lothern Sea Guard, Ellyrian Reaver Archers, Shadow Warriors, Shadow-walkers, Sisters of Avelorn and Chariot units (Lord’s army)
Missile resistance: -10% (enemy armies in region)

Princess

Vigilant

Campaign line of sight: +100%
Ambush success chance: +30%
Enemy Hero action success chance: -25% (enemy characters in region)

Princess

Lizardmen

Hero & Lord – Not Complete

Arrogant

Charge bonus: +10
Attribute: Immune to Psychology

Lord

Pompous

Enemy leadership: -4 (local region)

Hero

Uncompromising

Hero self-defence: +15% chance of wounding aggressors

Hero

Skaven

Hero & Lord – Complete

Trait

Effect

Applies to

Sharp Claws

Charge bonus: +4
Weapon strength: +5%

Hero, Lord

Sharp Teeth

Armour-piercing weapon damage: +5
Melee attack: +3

Hero, Lord

Sneaky

Ambush success chance: +25%

Lord

Warpstone Hoarder

Upkeep: -12% for Warpfire Thrower, Warp Lighting Cannon and Doomwheel units

Hero, Lord

Author’s note: Sharp Claws is a worse Aggressive.

Sharp Teeth is a worse Weapon Master.

Tomb Kings

Hero & Lord – Not Complete

Trait

Effect

Applies to

Cavalry Master

Melee attack: +8 on Skeletal Steed mount
Melee defence: +8 on Skeletal Steed mount
Recruit rank: +1 for Skeletal Horsem*n, Nehekahra Horsem*n, Sepulchral Stalkers and Necropolis Knights units

Prince

Chariot Master

Melee attack: +8 on Skeletal Chariot mount
Melee defence: +8 on Skeletal Chariot mount
Recruit rank: +1 for Skeletal Chariot and Skeletal Archer Chariot units

Prince

Eternal

Physical resistance: 5%

Hero

Imbuer

Recruit rank: +1 for Khemrian Warsphinx and Necrosphinx units (Lord’s army)
Recruit rank: +1 for Ushabti units (Lord’s army)

Necrotect

Infantry Master

Melee attack: +8 when unmounted
Melee defence: +8 when unmounted
Recruit rank: +1 for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen, Skeleton Archers and Tomb Guards units

Prince

Master of Ceremony

Corruption: -2 (local province)

Hero

Proficient Caster

Miscast base chance: -10%

Liche Priest

Scavanger

Magic item drop chance: +3%
Post battle chance of stealing a magic item: +20%
Income from post-battle loot: +10%

Lord

Scorpion Carver

Unit capacity: +2 for Tomb Scorpion

Necrotect

Serpent Carver

Unit capacity: +2 for Sepulchral Stalkers

Necrotect

Treacherous

Melee attack: +5 for Tomb Scorpion units (Lord’s army)
Melee defence: +5 for Tomb Scorpion units (Lord’s army)
Hero action success chance: +5% (Heroes in local province)

Hero

Trustworthy

Diplomatic relations: +5 with all factions
Control: +1 (local province)

Hero

Ushabti Carver

Unit capacity: +1 for Ushabti
Unit capacity: +1 for Ushabti (Great Bow)

Necrotect

Wise

Canopic Jars generated: 2 per turn
Recruit rank: +1 (Hero’s army)

Hero

Wrathful

Bonus vs Infantry: +10

Hero

Vampire Coast

Hero – Complete

Trait

Effect

Applies to

Dark Majesty

Character’s aura leadership effect: +3
Leadership aura size: +20%

Hero

Devious

Hero action cost: -10% (Heroes in local province)
Hero action success chance: +5% (Heroes in local province)

Hero

Dread Incarnate

Enemy leadership: -4 (enemy armies in local province)
Attribute: Causes Terror

Hero

Lore Keeper

Winds of Magic power reserve: +1 per turn (own army)
Winds of Magic power reserve capacity: +8 (own army)

Hero

Master of the Black Arts

Miscast base chance: -10% for all spellcasters (local region)
Bound spell: Spirit Leech

Hero

Author’s note: Same traits as Vampire Counts.

Lord – Complete

Trait

Effect

Applies to

Firestarter

Gain loyalty from razing settlements and winning siege battles
Brute: Extra loyalty gained following a battle
Attrition: +10% when under siege (enemy armies in local region)

Lord

Instigator

Gain loyalty from recruiting and fighting with other pirate Lords in battle
Mastermind: Loyalty decline rate is lowered
Recruit rank: +1 (Lord’s army)

Lord

Intrigant

Gain loyalty from ambush and lighting-strike battles
Mastermind: Loyalty decline rate is lowered
Ambush success chance: +25% (Lord’s army)

Lord

Murderer

Gain loyalty from defeating enemy army and wounding/killing enemy Lords in battle
Brute: Extra loyalty gained following a battle
Enemy leadership: -3 (local region)

Lord

Plunderer

Gain loyalty from sacking and raiding
Brute: Extra loyalty gained following a battle
Income from raiding: +10% (Lord’s army)

Lord

Smuggler

Gain loyalty from constructing pirate coves
Mastermind: Loyalty decline rate is lowered
Income from all buildings: +8% (local region)

Lord

Cathay

Hero & Lord – Complete

Trait

Effect

Applies to

Bureaucrat

Control: +1 local province
Harmony: Yang

Hero, Lord

Crafty

Ambush success chance: +35% armies in local region
Poison attacks
Harmony: Yin

Hero, Lord

Distinguishing Scar

Enemy leadership: -2 local region
Harmony: Yin

Lord

Driven

Leadership: +3
Attribute: Immune to Psychology
Harmony: Yang

Hero

Enlightened

Winds of Magic power reserve change: +8% when increasing
Harmony: Yin

Shugengan

Enured

Armour: +25
Melee defence: +5
Harmony: Yin

Lord

Fervent questionaire

Corruption: -1 local province
Harmony: Yang

Hero, Lord

Fleet of Foot

Speed: +20%
Attribute: Strider
Harmony: Yin

Hero, Lord

Harmoniser

Leadership: +4 when fighting against Deamons of Chaos
Harmony: Yin

Hero, Lord

Irascible

Melee Attack: +5
Harmony: Yang

Lord Magistrate

Lettered

Winds of Magic power reserve change: +5% when increasing
Enemy Winds of Magic power reserve change: -10% when increasing in local region
Harmony: Yang

Hero, Lord

Martial Artist

Melee defence: +4
Harmony: Yang

Hero, Lord

Optimistic

Enemy Hero action success chance: -3%
Melee Attack: +5
Harmony: Yin

Lord Magistrate

Sharp

Magic item drop chance: +15%
Campaign line of sight: +10%
Harmony: Yin

Shugengan

Solid

Armour: +15
Melee Attack: +5
Weapon strength: +10%
Harmony: Yang

Lord

Sure-footed

Leadership: +10
Leadership: +2 for all units in army
Harmony: Yang

Hero, Lord

Strategist

Campaign movement range: +5%
Harmony: Yin

Hero, Lord

Tactician

Leadership aura size: +25%
Character’s aura leadership effect: +4
Harmony: Yang

Hero, Lord

Trained

Leadership: +2 for all units in army
Melee Attack: +2 for all units in army
Harmony: Yin

Hero, Lord

Unyielding

Hero self defence: +10% chance of wounding aggressors
Harmony: Yang

Hero, Lord

Upright

Leadership: +10
Harmony: Yang

Lord Magistrate

Violent

Charge bonus: +8
Weapon strength: +10%
Harmony: Yin

Hero, Lord

Weapon Specialist

Armour-piercing weapon damage: +35
Melee Attack: +8
Harmony: Yin

Hero, Lord

Wise

Hero self defence: +5% chance of wounding aggressors
Ambush defence chance: +10%
Harmony: Yin

Hero, Lord

Author’s note: A lot of these traits are the same as Generic traits but with Yin/Yang.

Caravan Master – Complete

Trait

Effect

Applies to

Artisan

Range: +10% for missile infantry units (Lord’s army)

Caraven Master

Dragon-Blooded

Armour: +20 for Celestial Dragon Guard units (Lord’s army)

Caraven Master

Clandestine

Experience per turn: +25 (Lord’s army)

Caraven Master

Favoured

Physical resistance: +2% (Lord’s army)

Caraven Master

Former Artillery Officer

Ammunition: +20% (Lord’s army)

Caraven Master

Humble-born

Casualty replenishment rate: +9% for Peasant Long Spearmen, Peasant Archers and Peasant Horsem*n (Lord’s army)

Caraven Master

Longma Whisperer

Charge bonus: +12 for Great Longma Riders (Lord’s army)

Caraven Master

Nan-Gau Ties

Armour-piercing missile damage: +15% for Crane Gunner units (Lord’s army)

Caraven Master

Ogre Ally

Allegiance points gained: +5% for alliances with Ogre Kingdoms

Caraven Master

Rough Rider

Weapon strenth: +25% for Peasant Horsem*n, Jade Lancers and Great Longma Riders (Lord’s army)

Caraven Master

Western Idealist

Diplomatic relations: +5 with Empire

Caraven Master

Khorne

Hero & Lord – Complete

Trait

Effect

Applies to

Bad Hat

Khorne corruption: +1

Hero, Lord

Bludgeonous Slaughterer

Weapon strength: +4%

Hero, Lord

Maimer

Melee attack: +3
Weapon strength: +2%

Hero, Lord

Murderer

Casualties captured post-battle: +10% (Lord’s army)

Lord

Serial Killer Instinct

Skulls collected from skull piles: +12%

Hero

Kislev

Hero & Lord – Not Complete

Trait

Effect

Applies to

Judicator

Corruption: -1 (local province)

Patriarch, Lord

Student of Miska

Winds of Magic power recharge change: +8% when increasing

Lord

Strongholder

Melee defence: +5 when in own territory (all units in army)

Patriarch, Lord

Vanguard

Leadership: +4 when fighting against Warriors of Chaos, Deamons of Chaos and Norsca (all units in army)

Patriarch, Lord

Nurgle

Hero & Lord – Not Complete

Trait

Effect

Applies to

Corpulent

Unit mass: +15%

Hero, Lord

Infectious

Control: -3 (local enemy province)

Hero, Lord

Ogre Kingdoms

Hero & Lord – Not Complete

Trait

Effect

Applies to

Big Daddy

Charge bonus: +3

Hero, Lord

Farter

Speed: +4%

Hero, Lord

Flabby

Unit mass: +15%

Hero, Lord

Slaanesh

Hero & Lord – Complete

Trait

Effect

Applies to

Depraver

Slaanesh corruption: +1

Hero, Lord

Enslaver

Casualties captured post-battle: +10% (Lord’s army)

Lord

Perfectionist

Seduce Units budget: +8% (Lord’s army)

Lord

Siren

Summon Disciple Army size: +8% (Lord’s army)

Lord

Sleek

Speed: +4% (Hero’s Army)

Hero

Tzeentch

Hero & Lord – Complete

Trait

Effect

Applies to

Baffler

Miscast base chance: -8%

Lord

Channeller

Chance of Winds of Magic increasing in strength when changing: +10%

Lord

Concatenator

Winds of Magic power reserve change: +10% when increasing

Lord

Corrupter

Tzeentch corruption: +1

Hero, Lord

Keymaster

Barrier replenishment rate: +10% (Hero’s army)

Hero

Pinioned

Campaign movement range: +6%

Hero, Lord

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Total War: WARHAMMER III - Ultimate Traits Guide (2024)

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